Knock Out Method May 4, 2021 7:02:10 GMT -5
Post by Eloell on May 4, 2021 7:02:10 GMT -5
KNOCK OUT METHOD
The Knock Out Method (or K.O. Method) is a method of RPing Character vs. Character (CVC) Combat. When using the K.O. Method, the following guidelines should be followed:
No special marking of text is required for this method. What is mandatory for the effectiveness of this method is an intentional effort in your replies to be painfully clear, politely concise, and to restrict character movement to 1) a attack, 2) a defense, and 3) a follow up intention (written in future tense), rather than stacking action upon action that may be irrelevant because of the result of the first motion. Threads governed by the K.O. Method will likely look like multiple pages of brief responses. It should be noted that this method does not only lend itself to 1 character vs 1 character, but can extend to CvCvCvCv...you get the idea. As long as all involved are played characters (not NPCs nor forces), then this method is a go.
Rounds: Posting will take place in rounds. Every character in the exchange (because there can be more than only 2 for CVC) will post once per round, after which the combat narrator will post to determine success of hits and damage done to health points. The CN will determine post order for each round.
Combat Point Distribution: A unique aspect of this method is the distribution of combat points. Where normally you can look at that score and generalize who the superior fighter is, in this method each member will distribute the character's combat points between 4 combative attributes: strength (power of hits), speed (quickness of attacks), endurance (ability to maintain strength and speed), and dexterity (precision of attacks). See example below.
Diggy's combat score is 24. The member who plays Diggy chooses to play her as a very well-balanced character. Thus, when she distributes her combat points for this CVC thread, she will do it as follows:
Now, say Diggy is an enhanced woman of Cambria. Her enhancement is speed, and she also has the super strength that all women of Cambria do. She will list her distribution as follows:
Strength: 6 (Super)
Speed: 6 (Enhanced)
That way, the CN is aware of that perk, and won't accidentally overlook it.
The distributed combat points need to be reposted at the top of every reply done in the CVC thread to keep things easy for everyone. Keep in mind that not all characters are evenly distributed. Let's say Diggy is fighting Slade, who is extremely strong but not very fast, also with a combat score of 24. Slade's strength may very well be a 10, while his speed might only be a 2. As can be assumed, while Slade's attacks will be slower than Diggy's, the blows that hit will do more damage than Diggy's will.
Health Points: Beyond the distribution of combat points, the K.O. Method will also track each participating character's health points. Now, these do not necessarily translate as chopped off limbs and grievous wounds. Health points account for the overall state of the character, especially one who is getting beat up. A member may always allow something in the exchange that trumps the need for health scores. The name of this method, however, revolves around the exchange ending in one character's health scores reaching 0 and him/her getting knocked out.
Each character's health score is determined by: Level x 100. Thus, a level 1 character will have an HP of 100. A level 5 will have an HP of 500. A level 20 will have an HP of 2,000. A character's HP and distributed combat points both need to be posted at the top of every reply.
Magic: It should be noted that this method is most effective for highly physical combative exchanges. That being said, it can still surely be used between people clashing magically. In that instance, HP, speed, and endurance will be the most critical aspects to consider. Dexterity will surely still factor in, but strength will be irrelevant as the strength number does not reflect the strength of a magical assault, but the strength of the character's arm/body. In the case of involvement of characters with magic, an additional 'Mana Points' will be tracked to ensure that the character does not use excessive amounts of magic without any repercussions.
Each magical character's mana score is determined by: Level x 10. Thus, a level 1 character will have a MP of 10. A level 5 will have an MP of 50. A level 20 will have an MP of 200. A character's MP needs to be posted at the top of every reply, along with their distributed combat points and HP. The CN will provide the format for the posting.
The CN should evaluate each round of attacks based on the consideration of the following, listed in order of importance: distributed combat points into combative attributes, creativity/plausibility of attack, remaining health points, remaining mana when applicable, and attention to detail. Writers should pay attention to the setting, considering the small things as they engage with their characters (i.e. loose dirt may make the shoe slip, or the hot sun may cause quicker fatigue).
The CN's reply will consist of narration that will determine the accuracy and placement of blows, as well as the wounds procured from the blows. The CN may choose to leave the specifics to the member, but normally the CN will detail all of it. The CN will also determine how many HP are lost in each exchange, and the new HP per character will need to be copied and pasted at the top of the next round.
Rolling for critical hits is acceptable and encouraged (likelihood of character's crit hit can vary based on details in the character's narration). If clashing characters are matched in an attribute, say strength, rolling to see who had the edge for a particular clash is acceptable. In the event that a character throws something, rolling for throw accuracy, while accounting for their dexterity, is acceptable. All rolling should be notated, explained, and be reasonable to the realism of the combative exchange.