Post by Eloell on May 4, 2021 7:08:10 GMT -5
LIBRARY OF OTHER MAGIC
Below you will find an alphabetized record of uncharted magic currently played on the site. These are typically results of level 10/20+ perks, and were selected by the member. Magic from this list should not be replicated without explicit permission from the member who first established it on site. If you need assistance thinking up something new, do not hesitate to reach out to a member on our staff team.ASTRAL WINGS [ Zarha Sliva ]
Zarha can summon astral wings which work like a normal summons. They are purple and wispy in nature which give off a magical feel to them. They are able to carry her. Any arrows that are shot at these wings will fly straight through them, causing no effect on them. The wings last till the task is completed or till Zarha dismisses them.
BEASTFORM [ Kaalim Cyrilson ]
When triggered with anger, or great pain and some high stress Kaalim will increase in height and size, he tops out at 8'7" and weighs roughly 1,500 lbs! His skin and eyes turn a gray color and the tattoos glow white. As 'The Beast' his strength increases to that of 15 men! This includes immense durability thanks to several hundred pounds of fortified bone and muscle, while in this form his skin is thicker and tougher, like a hide of leather armor, keeping simple blows of sharp objects from reaching flesh--though direct stabs will still penetrate. As for his bones he has a higher bone density in this form, making them twice as hard to break as an average man's. When his anger or stress or pain is depleted The Beast will transform back to Kaalim.
FAMILIAR [ @norah ]
An unusual result of a summoning ceremony gone south, a dark spirit disguised as an animal came forth and, in curiosity, bound itself to the witch. Unlike other summoned creatures, this one does not return to its realm; it is fed blood to maintain its presence in this world. It not only provides physical protection to its witch, but it also adds to her stamina and gives her the ability to cast larger spells more quickly.
HELLFIRE EMBODIMENT [ Regan Lassiter ]
The next evolution of Regan’s magic has come in the form of hellfire embodiment. Where before Regan could be covered in flame in her partially-shifted and fully-shifted forms, now she can become hellfire entirely. Due to its mystical nature, hellfire burns hotter than normal fire and consumes things that regular fire can’t. It is more effective against durable targets or those with accelerated healing and deals longer-lasting physical damage to affected targets.In her human and werewolf forms, Regan can embody hellfire at will. ‘Fuel’ is required to increase her embodiment in size greater than that of her human and werewolf forms. But so long as she has access to ‘kindling’, Regan can spread up to any size. She can be anything from a formless inferno to having the shape of a human, wolf, or other creature. Hellfire is by nature chaotic, and its destructive power is difficult to contain. It wants to consume and once unleashed is unpredictable. The fire can be extinguished by lowering the base temperature of the flames or other magical means (naturally a bigger blaze is harder to put out). Once the flames are extinguished, Regan will reassume her human or werewolf form, only able to burst back into flames once her base temperature rises again.
*HELLWOLF FORM [ Regan Lassiter ]
An augmented version of the traditional werewolf form. Her wolf form has 10x the strength of a man (like other werewolves). Due to her size, she is twice as fast as a wolf (so slightly faster than other werewolves). Her werewolf form possesses additional classic traits of hellhounds. Wounds inflicted by Regan’s hellfire, claws, and teeth take twice as long to heal as wounds inflicted by other means (swords, animals, what have you). Regan’s werewolf form is fireproof and can catch entirely or partially on fire at will. She can control the strength and size of her flames, either exploding into a huge ball of fire or bringing them in to burn low or be extinguished. Any fire that she’s touching becomes part of her blaze (for example, if she goes into a burning house, that becomes part of her fire that she can extinguish or make burn more brightly). Finally, Regan’s werewolf form can breathe a jet of intense flame up to 35 feet in distance.
TRADITIONAL WEREWOLF FORM [ Cassian Rainecourt | @alys | Regan Lassiter * ]
Unlike the werewolves of Nevermere, this traditional one has control of when it changes into its wolf form, mostly maintaining its human mind, with some animal instincts mixed in. Witches may still force its change, this werewolf can change back at will, and is not beholden to the witch that changed it. It self-regenerates when in this form (minor wounds only), must turn on every full moon for the duration of the night, is excessively aggressive and prone to anger in human form, and may eventually "imprint".
PARTIAL HELLHOUND SHIFTER [ Regan Lassiter ]
Though still resembling a human, when shifted she takes on qualities of a hellhound including long, sharp claws and teeth, increased physical stamina and dexterity, and strength five times that of a normal man. When fully shifted, Regan is also able to become totally engulfed in flames without injury (though it is not necessary for her to be on fire when she is fully shifted). When she lights up, she remains a ball of fire until she shifts out of her hellhound form. Even when outside her hellhound form she is “fireproof,” as any contact with fire (intentional or otherwise) automatically triggers her hellhound form and sets her ablaze.
POWER OF THE SUCCUBUS [ Magda Ivanova ]
Magda's misdeeds have unlocked a dark aspect of her witch magic. She now holds the power of a succubus: a malevolent being that lures her prey (men) through sexual attraction.
Magda appears as an eternally young and beautiful version of herself. All men—regardless of their sexual orientation—are helplessly drawn to her beauty and charisma with a power that puts "love at first sight" to shame. Magda can appear in men’s dreams and do with them what she wishes, each subsequent appearance further solidifying a bond that compels them to please and obey her. Her sexual encounters (both in dreams and in reality) are spiked with magic, making her easily ‘the best’ someone has ever had with no comparison.
Magda needs semen to survive and maintain power; encounters with new lovers bring the succubus the most strength. Without regular sexual activity, her power weakens and her true form becomes visible. Beneath the veneer of her beauty, Magda is now a horribly disfigured monster with rows of needle-like teeth, a reptilian nose, snake-like eyes, and pale, wrinkled skin. Even at full strength, if a woman looks at Magda closely, they can see the ugliness beneath—though only for a split second. Enough to believe that the vision was imagined.
SUMMONING HAUNT [ Ravin Tracey ]
A Wendigo summoning, after serving its purpose in the real world, bound itself to Ravin to avoid being sent back to the spirit realm. The Wendigo - whose name is Malsumis - uses Ravin as a tether, a pathway through which he can move between the spirit realm and the real world. Any time that blood is shed in Ravin’s presence (whether it be someone else getting hurt, a sacrifice from Ravin, or one from a witch), Malsumis is able to emerge. He does not need permission to do so, and can voluntarily bring himself forward. When he is wounded, the only way for Malsumis to heal is to return to the spirit world. If he does not return before he is mortally wounded, the creature can be killed. Killing Ravin would close the door, trapping Malsumis in either the real world (where he can be killed) or in the spirit realm. Malsumis is a massive creature (the size of a large werewolf) with strength equivalent to that of a werewolf (x10 human strength). His most notable features are a long tail and a broad set of wings. He is partially decaying, partially alive, and so smells like death.