Post by Eloell on Aug 18, 2021 20:53:44 GMT -5
LIBRARY OF ENCHANTED ITEMS
Below you will find an alphabetized record of enchanted items that have been used or are currently being used on the site, whether tools or weapons. Items are marked as common, uncommon, rare, and legendary to represent how easy they are to make and how easy they are to acquire. ANTI-PAIN BUTTON [Uncommon]
Activated with a quick push, these little black buttons are sewn onto one’s clothes, inconspicuous as ever, and render the wearer of the article of clothing impervious to whatever pain he felt or would feel, from the ache of old age or former injury to the bleeding gashes of fresh wounds. The button's enchantment lasts until the clothing is removed or the button is removed. This enchantment is activated upon the button being sewn into an article of clothing. [Aura]
Creator: Unknown
Possessor(s): Various individuals in Coheed
BOOTS OF SPEED [Uncommon]
Boots with a speed enchantment. Allow the wearer to run up to 60 miles per hour, enough to keep up with a horse (speed builds the longer the wearer runs). [Aura]
Creator: Unknown
Possessor(s): Akagi Llewellyn
BRACELET OF TRANSFORMATION [Rare]
An enchanted bracelet that allows the wearer to become any person or animal by adding one of their hairs to a small slot in the side. The amount of time they remain in this form depends on the size of the hair used. The longer the hair, the longer the change. However, the bracelet will always be visible no matter the transformation and resizes with the form. If the bracelet is removed while in another shape, the user would then be stuck in that form until the bracelet is put on again. [Aura]
Creator: Unknown
Possessor(s): Unknown, somewhere in Lorendale
COLLAR (LORENDALE) [Uncommon]
Unpolished brass collars that, when closed around an individual’s neck, brings the use of the collared individual's magic in submission of a ring (Sister Ring - a ring that renders the wearer capable of reinstating the connection between the collared individual and their magic; every Lorendale collar has an accompanying Sister Ring [Saga]), severing whatever connection to magic they formerly possessed. The collared individual is still physically free in every way. The collar itself cannot be removed by any physical nor magical means; the only way to remove it is with a collar-removing device. This enchantment is activated upon the closing of the collar around an individual's throat. [Aura]
Creator: Council of Five
Possessor(s): Eldouir family and the crown, Mune Northson , & Kaalim Cyrilson [ one currently worn by Ikisina Navarro ]
COLLAR (AUGMENTED) [Rare]
Unpolished brass collars that, when closed around an individual’s neck, brings the use of the collared individual's magic in submission of a ring (Sister Ring - a ring that renders the wearer capable of reinstating the connection between the collared individual and their magic; every Lorendale collar has an accompanying Sister Ring [Saga]), severing whatever connection to magic they formerly possessed. Unlike traditional gifted collars, these devices can render the collared individual immobile and allow the ring-wearer to inflict pain at will. Additionally, if the person wearing the ring is harmed by the collared individual, the person in the collar will experience twice that amount of pain. This enchantment is activated upon the closing of the collar around an individual's throat. [Aura]
Creator: Sylas Llewellyn
Possessor(s): Sylas Llewellyn (x1), Cassian Rainecourt (x2) [ one currently worn by Othello Allemeade , sister ring worn by Hadrian Usher ], [ one currently worn by Honora Allemeade ]
COLLAR (ARYNN FREY) [Common]
Unpolished silver collars that, when closed around an individual's neck, brings the individual in total submission to the wearer of the connected ring (Slavemaster Ring - a ring that is connected to up to 20 collars at once, rendering the wearer capable of control of the collared [Saga]). Under the imprisonment of these collars, slaves both have their access to their magic restricted, like the Lorendale collars, but can also be rendered physically immobile, stuck in place until the wearer of the Slavemaster Ring wills their bodily freedom once more. This enchantment is activated upon the closing of the collar around an individual's throat. [Aura]
Creator: Council of Five
Possessor(s): Arynn Frey, used on their slaves
COLLAR REMOVING DEVICE [Rare]
These metal contraptions, about the size of a golf ball, are both practical keys but are also imbued with the magic to release the clasp of collars, allowing collar removal. Not many of these are produced for the sake of preventing unwanted collar removal. This enchantment is activated upon use. [Aura]
Creator: Council of Five
Possessor(s): Arynn Frey Slavemasters, Myla Eldouir , Eldouir estate has 1, Kaalim Cyrilson , at least one in possession of Lorendale monarch
DISGUISING MASK [Rare]
A mask that, when worn, renders the face of the wearer to appear in the form of the face of another. The chosen face is a conscious willing of the wearer. This enchantment is activated upon the donning of the mask. [Aura]
Creator: Acheron Rhysand
Possessor(s): Unknown, somewhere in Lorendale
ELECTRICITY WHIP [Rare]
A black leather whip that hums with the energy of a storm, prepared to lash out like a bolt of lightning with a mere flick of the wrist. Not only does it move as fast as lightning, but it accompanies with its every lash a burst of electrical energy, causing jolts, electrocution, and fires if it encounters the right material. This enchantment is activated upon use. [Aura]
Creator: Unknown
Possessor(s): Kaalim Cyrilson
ENCHANTED SHIP [Rare]
This ship is embedded with a pair of saga enchantments: one located beneath the main mast of the ship, and the other at the helm. Activated via a single ring, the ship can be rendered completely invisible (along with everyone and everything on board), and she can also take flight. The enchantments can be activated separately or in tandem, and both can be turned on and off at will. [Aura]
Creator: Unknown
Possessor(s): Othello Allemeade / Nevermerean military
ENERGY SHIELD [Legendary]
In each city of Arynn Frey rests an enchanted orb. When activated, these orbs create an energy shield around the entirety of the city. To break these down would require extensive, powerful forces hitting it repeatedly in the same place. Even then, parts of it can be broken while the entire thing yet remains intact. This enchantment is activated upon intentional activation. [Saga]
Creator: Council of Five
Possessor(s): The three cities of Arynn Frey
EXPLOSIVE NAGINATA [Rare]
An enchanted naginata that, when being touched, allows the wielder to cast bright red orbs at will that explode on contact. The wielder can cast single orbs or produce up to four orbs in a powerup to cast at once for a bigger explosion. The wielder can manipulate the orbs through the air by moving the weapon. This enchantment requires intentional activation by the wielder. [Saga]
Creator: Unknown
Possessor(s): Akagi Llewellyn
HEALING TENT [Uncommon]
A tent that, when erected, heals those brought under its canopy from whatever injuries they suffer. Graver wounds take far longer to heal than minor scrapes. This enchantment is active as soon as the tent is erected. [Shrine]
Creator: Unknown
Possessor(s): Kaalim Cyrilson , Arynn Frey Peacekeepers
HOME ALARM SYSTEM [Common]
A security system that creates a magical dome around a house and does not let anyone enter until a programmed owner of the home ("programmed" as in their DNA is fed to the enchantment) specifically invites the person into their home. These enchantments are not constantly in place, but activated. [Saga]
Creator: Unknown
Possessor(s): Many families of Arynn Frey
IMPENETRABLE ARMOR [Rare]
This armor is lightweight and doesn't stand out in appearance. It can be worn as a uniform but is also snug enough to be able to worn beneath regular clothing as well. As long as it is worn, it cannot be penetrated and will protect the wearer. This enchantment is always active. [Shrine]
Creator: Unknown
Possessor(s): Sylas Llewellyn
INVISIBLITY STONE [Rare]
A smooth, flat, black stone that renders the individual invisible once their fingers close around it. Anything the individual holds or touches becomes invisible as well, including their clothes, weapons, or even grabbing onto another person. This does not extend itself to making large groups of people or whole structures invisible, but only about a two-foot circumference around the individual with the stone. This enchantment is activated upon being held. [Aura]
Creator: Unknown
Possessor(s): Willa Wren , Mune Northson , Kaalim Cyrilson , Hiram Eldouir
KEEP OUT STATUE [Rare]
A statue that has been erected above a very particular door that stops anyone without a specific ring from entering the room. This enchantment is always active. [Shrine]
Creator: Akagi Llewellyn
Possessor(s): Akagi Llewellyn
LEGGY LUGGAGE [Common]
Luggage with legs that walks for itself, rendering the owner hands-free (and stress-free). This enchantment is activated by the owner beckoning the luggage when they wish for it to follow. [Saga]
Creator: Unknown
Possessor(s): Any Arynnites or non who have been gifted the item
MAGIC DAMPENING CANISTER [Rare]
Tin canisters that, once broken, release a gas that dampens whatever magic falls within the boundaries of its haze. This enchantment is activated upon the destruction of the canister by way of casting it. [Saga]
Creator: Unknown
Possessor(s): Mune Northson
MAGIC QUASHING NET [Rare]
A net, as broad as ones fishermen use to catch great loads of fish, and heavy enough to fell four grown men, with the ability to quash whatever magic lay captured beneath its weight. The net can be cut and the victim liberated, but as long as one struggles beneath its intact weavings they are rendered incapable of accessing magic. The net's affects also quash any magic item in an individual's possession. Magic used outside of the net can affect the net, though it will not get through to the victim beneath it. This enchantment is activated upon the successful capturing of an individual(s) beneath the net. [Aura]
Creator: Unknown
Possessor(s): Kaalim Cyrilson
MAGIC WARDING NECKLACE [Rare]
An enchanted necklace that wards off magic from directly affecting the body of the wearer. Any sent magical attack or even aid (such as healing) will hit a "wall" and will not harm or help the wearer. This does not include physical attacks, physical things thrown, consuming a potion, magic illusions, or people peering into the mind. It does include offensive magical attacks upon the wearer, long distance healing attempts, mind alteration attempts, and any other magical action that would change the wearer. The necklace's chain is relatively weak and can be broken if tugged at with force. This enchantment is activated upon the necklace being put on. [Aura]
Creator: Unknown
Possessor(s): Cassian Rainecourt
MIRROR OF SIGHT [Rare]
A magic hand mirror that shows the holder the location of the person they identify. It will show them where they are and what they are doing. [Saga]
Creator: Unknown
Possesor(s): Augustus Rainecourt
PORTAL KEY [Common]
A key that, when turned in the lock of a door, opens through to another door into the location the user desires. The user can imagine a general area and enter the location through a random door, or imagine a very specific location. [Aura]
Creator: Unknown
Possessor(s): All Arynnites, Cassian Rainecourt , Iliana Rainecourt , Ophelia Rainecourt , Alys Delaney , Magda Ivanova , and Hadrian Usher
RING OF ENHANCED COMBAT [Rare]
ring that, when twisted around the finger three times, enhances one's combat abilities (the equivalent of ten additional combat points).[Saga]
Creator: Unknown
Possessor(s): Scout Kane
RING OF PERSUASION [Rare]
The ring of persuasion gives the wearer an unnatural ability to manipulate any person in their immediate proximity. This saga enchantment is triggered at will, the gem turning black when the enchantment is triggered. When triggered, the intended subject(s) enter a trance-like state, where they are possessed by a desire to please and obey the one who wields the ring. Any actions that are suggested by the wearer are performed without question. [Saga]
Creator: Unknown
Possessor(s): Magda Ivanova
RING OF SUPPRESSION [Legendary]
The Ring of Suppression has the ability to suppress. When activated, the wearer may subdue anything that he targets, be it magic, pain, emotion, etc. This suppression is technically psychic but the magic of the ring affects the mental, physical, and supernatural world, as what is stronger than the mind? When used, the effect of the ring is apparently permanent, the suppressed thing only gaining freedom seemingly at the wearer's will; it is possible, however, to encourage the freedom of that which is suppressed through psychic intervention and time. [Saga]
Creator: Unknown
Possessor(s): Cassian Rainecourt
SEEKER'S COMPASS [Rare]
An enchanted compass that guides the holder toward a place, person, or object that they desire to find. The user must give the compass a verbal command in the form of “I seek…” followed by a description of the place, person, or object. The description can be vague or specific. It can only seek a single place, person, or object at a time. The needle of the compass will start to glow brighter the closer the seeker is to their objective. the directional text on the compass will glow once the seeker has found what they’ve identified. Once given a new command, it will abandon its current command. [ Shrine ]
Creator: Unknown
Possessor(s):Hadrian Usher
SILVER DART COMB [Rare]
A silver comb worn in the hair that can, upon activation, transform into silver darts to be fired toward enemies with a flick of the wrist. This enchantment requires activation. [Saga]
Creator: Unknown
Possessor(s): Kimora Llewellyn
SLOW STONES [Uncommon]
Bulkier, tubular rocks that, when thrown at the ground, flash with a light so bright it leaves all in its wake blinking, blinded, and slowed to an unnatural sluggishness. The effects last less than a minute, and after a few hours of recharge, the stone can be used again. This enchantment requires the activation of being cast. [Aura]
Creator: Lan Llewellyn
Possesor(s): Unknown
SPEAKSTONES [Uncommon]
Smooth green stones use to communicate. Both the "caller" and "recipient" must have a stone, and the stones have been specifically engraved to contact the other stone. Up to 10 stones can be connected, each stone labeled by the number of taps required to "call" it. When called, the receiving stone begins to glow a faint green and vibrate. To answer, the recipient simply touches the vibrating stone, and the image of the caller projects from the top of the stone, capturing the upper body and head of the caller. The caller's stone also projects the upper body and head of the recipient. Projection does not work if either possessor of a stone closes his or her hand around it, or is not close enough to the stone to be captured. This enchantment must be intentionally activated. [Saga]
Creator: Lan Llewellyn
Possesor(s): Anyone within the Llewellyn family
WRIST BAND SHIELD [Rare]
An iron band that, upon activation, generates a transparent magical shield with a wave of the arm. The shield is two feet wide, five feet tall, and one inch thick. When activated, the shield thrums with a faint buzz. It is capable of absorbing whatever magic impacts it, storing the attack to fire back at an assailant with a mere squeeze of the fist. It can also practically repel physical attacks. This enchantment requires activation. [Saga]
Creator: Unknown
Possessor(s): Willa Wren , Mune Northson
If you play a citizen of Arynn Frey and want to have them create an enchanted item, please DM me your idea on discord and I will help you finetune it, make sure it fits your character's enchanting type, and walk you through the process of getting that creation thread started!