Post by Eloell on Aug 31, 2022 14:31:05 GMT -5
MAGIC IN ARYNNN FREY
The strain of magic found in Arynn Frey is the nearly limitless power to enchant objects with magical properties. The citizens of Arynn Frey cannot wield magic in themselves, but they deal with scrolls and grimoires that allow them to enact magic upon objects, and then use those magical items.
* Because their enchantments can be so potent and are what set them apart, it is atypical for Arynn Frey to share its enchantments with other kingdoms. In fact, individuals that choose to do so put themselves at risk.
ENLIGHTENMENT
Only enlightened citizens of Arynn Frey can read the scrolls and grimoires in order to enact the spells within them. Enlightenment is not something that is granted, but instead is attained through the grooming of the mind. It requires years of very specific training under the eye of enlightened Arynn Frey teachers. The moment students reach enlightenment is lightbulb-esque. At least twelve years of training is required, so the earliest a citizen of Arynn Frey can become enlightened is 16-18, as they start at 4-6, the point at which they can read. All citizens have access to free education, thus all citizens have the opportunity to learn to read and become enlightened. Those that choose not to are societal abominations. Once they become enlightened they are given access to the magical tombs, and from there they learn how to cast one of the three kinds of enchantments. They do not learn all three because most minds only have the capacity to learn and master one.* Teachers of Arynn Frey do not train non-citizens in the way of enlightenment. Those who are unenlightened see the writings on their scrolls as nothing more than shapes and symbols that have no decipherable pattern.
* It is important to note that, of all the kingdoms, the human beings of Arynn Frey are NOT, themselves, "magic." To nullify the magic wielded by this kingdom, a nullifier would have to target the enchanted item of an Arynnite.
ENCHANTING
There are three kinds of enchantments that citizens may cast upon objects. These kinds determine how the magic of the object manifests. What the magic specifically does is a complex matter of the enchanter having the proper tomb as well as the proper kind of soul fragment. Enchanting items is not as easy as closing the eyes, willing it to be so, and then "poof"! No, enchanting magic is more like a blacksmith creating a sword combined with a knitter knitting a quilt and a baker baking a cake. They must have ingredients, time, and care, as working with the weavings of magic is a tender business, and it is very hard to replicate something.Enchanters can enchant anything. It is common practice to only enchant objects, as objects can be held or let go, used or put down, etc. There are some, however, who dare to enchant bodies. These kinds of enchantments are highly unstable and may not always manifest the way they were intended. It is considered a reckless practice and discouraged by teachers.
Enchanting requires the use of souls. Souls can be found in any living thing, be it plant, animal, or human. The souls of humans are the most potent. All or parts of souls can be used. Farming the entire soul from a human renders the individual a husk of a person; they can still move and obey simple orders, but they no longer think, feel, or possess personality. Their actions are a result of muscle memory.
* Members cannot play characters whose entire soul has been farmed.
* The soul-harvesting grimoire cannot be memorized and must be read directly. This renders enchanters without the appropriate supplies unable to harvest souls and often unable to enchant.
Aura
Aura Enchantments give the magic to the object and is active whenever the object is in use. These are the quickest kind of enchantments, but also the most vulnerable to being destroyed. (Examples: a sword that bursts into flames when its wielder is swinging it; a necklace that, when worn, changes the appearance of its wearer)Saga
Saga Enchantments are enchantments that must be triggered at every use, like the clicking of a button to drop a bomb. These enchantments are the second most powerful, depending on the specific enchantment, and second longest to create. (Examples: a sword that casts fire balls at its wielder's will; a stone that produces water for a traveler)Shrine
Shrine enchantments are placed on objects and, from the moment the placing enchantment is finished, remain constant. There is no "turning off" a shrine without, perhaps, another shrine object to counteract its effect. Shrine enchantments take the longest to create, but are typically the most powerful (Examples: a statue that constantly wards off snakes; a rod that heals anyone that comes within ten feet of it)Note on Character Possession of Magical Items: For the sake of having fun with characters that can do these things, you are at liberty to give your Arynn Frey characters items that that may aid them in their day-to-day lives. These do not need to be tracked. When it comes to combat, however, or items with abilities that can change the course of plots, those will need to be tracked (and creation of them will need admin approval). New characters cannot possess combative items unless they are in the military.
MORE DETAILED SPECIFICS ON SOULS AND SOUL GATHERING
Enchanting magic is the delicate process of imbuing items with souls (or portions of souls) that give the items magical properties. The amount, color, degree of lightness, and age of the soul imbued affect the ability and potency of the item's magic, as does the quality of the soul itself and how it has been stored.
FARMING SOULS
Souls can only be gathered by enlightened enchanters. They must read from a soul-farming grimoire, a passage of multiple pages that cannot be memorized. As they begin, starting with only the first few lines of the process, a general glow begins to surround the individual whose soul is being farmed, a glow only the enchanter can see. This glow is in the color of the individual's soul, and at this point the enchanter may choose to stop or continue based on the color of the soul he requires. Stopping the farming at this early stage will leave the soul in its body, unchanged. Should the enchanter continue to read, however, the soul will begin to stream from the chest of the individual. It is not all or nothing with soul farming. Portions can be taken, or all of it can. If the entire soul is drained then the individual is left a hollow shell of their former self, functioning primarily off of muscle memory, able to communicate in only the simplest way. * The Medallion takes half of the Dresmondi's soul and uses it to create their dyr.
STORING SOULS
Souls that have been farmed but not yet imbued can be stored in almost any holding container, though the quality of the container affects the quality of the soul. Crystals are the best soul holders and are the container of choice throughout Arynn Frey. Diamonds in particular are the preferred containers for souls, and ensure quality and lack of contamination. Souls can be stored indefinitely. Most souls used in the average enchantments are fragments anywhere from 1-20 years old. The most potent time to imbue a soul is either after over one hundred years, when it has had time to strengthen with age, or immediately after it is farmed, when it is still warm and ripe.
USING SOULS
The process of actually using the souls, that is, imbuing them into objects, is as vast as the souls themselves. The most practical way to create items with active, potent magic is to embed the crystal holding the soul within the object. This can be large and obvious, like a jeweled hilt of a sword, or subtle, like weaving threads of crystals into clothing. Alternatively, the soul can be drawn from the crystal and applied directly to the object being enchanted. This method typically (but not always) renders a less potent enchantment that is more prone to destruction or dampening of the magical affect, especially if done on an object that is frequently handled. TYPES OF SOULS
There are 9 general types of souls, identified primarily by their colors. Enchanters have found over years of study, however, that the color of the soul is connected to the disposition of the individual it was farmed from. They have pinpointed characteristics typically associated with soul colors, as well as taken stock of frequency of color occurrence, rendering certain colors of souls more rare than others.COMMON
Violet [Receptive, Reassuring, Agreeable, and Complacent] [9]
Green [Engaging, Responsible, Anxious, and Suspicious] [6]
Indigo [Expressive, Dramatic, Self-Absorbed, and Temperamental] [4]
UNCOMMON
Yellow [Spontaneous, Versatile, Distractible, and Scattered] [7]
Orange [ Adaptive, Excelling, Driven, and Image-Conscious] [3]
Blue [Principled, Purposeful, Self-Controlled, and Perfectionistic] [1]
RARE
White [Demonstrative, Generous, People-Pleasing, and Possessive] [2]
Red [Self-Confident, Decisive, Willful, and Confrontational] [8]
Black [Perceptive, Innovative, Secretive, and Isolated] [5]
Souls can be lighter or darker versions of the color based on where the character falls on the good-evil spectrum. The lightness of the soul can change based on where the individual is in their stage of life (i.e. whether they are choosing benevolence and caring for life around them, or choosing a path of darkness and taking lives without consideration; there is always redemption, thus the light or darkness of a soul can change).
The souls of plants are brown and the souls of animals are pink. These are commonly used for simple enchantments, but aren't as potent as human souls.
* The color of a dyr's soul is the same as its master.
* Dark soul colors are more rare than light.
OOC NOTE: As you may (or may not have) noticed by now, we pulled a funsies and decided to base the color of the soul off of the enneagram personality test. While you may choose to just review the descriptions with each color and decide on the color of your character's soul, it could be fun to get into your character's headspace and take an actual enneagram test to let it determine the color for your character. The result may surprise you! The number associated with each soul color is listed after its description in brackets.