The peace that formerly reigned in Terra Nova has eroded, now little more than a memory. War ravages the continent. Disputes divide kingdoms; ideals divide families. The quest for power consumes absolutely and indiscriminately. None are immune to its allure.
Who will rise and who will fall? Only time—and ambition—will tell.
At the beginning of February 2022 the site will experience a 5 year time jump! The IC year will jump from 822 to 827! This gives us about 8 months to prepare our characters for that jump. We plan to host very intentional planning sessions to help everyone get their plots and characters ready for this! As of this moment, one thing you should all start considering is making sure the threads your characters are in are furthering your character's stories.
The kingdom of Nevermere sits at the west border of Terra Nova, resting just beyond the valley created by the wall of treacherous mountains that have kept the kingdom separated from the rest of the world. The capital city is Skia.
The lands of Coheed are vast and varied, from rolling hills to deep valleys, from vast forests to flat coast lands. The Kingdom of Coheed has many borders for it has much land, and it seems to ever be expanding.
The lands of Arynn Frey consist of large, open plains and beaches. The coastal kingdom's capital city, Elyusian, rests in the northern regions of the land. There are two other cities that are smaller: Faanor, which resides in the center of the kingdom's land, and Illianar, which is to the south.
The lands of Dresmond are mostly plains, forests, and rocky cliffs at the southern edge. There is a major lake to the west, and various rivers and streams coursing throughout this lush land. The most important part of their land is to the far east where the Cave of Names resides.
The unclaimed territory sits in the center of the map with a supernatural, ever-present mist that sits at the ground and stretches up into the trees.The land has never been claimed, but it is said to be a slaughter ground for battles and is rumored to hold the secrets of Hallvala. Many wanderers seen disappearing into the fog never return...