Post by Eloell on Sept 29, 2022 12:36:58 GMT -5
LIBRARY OF POTIONS
Below you will find an alphabetized record of potions that have been used or are currently being used/are available on the site. Common potions are widely accessible to citizens of Nevermere, as they can be easily brewed or purchased. Uncommon potions can be brewed by played witches (with some effort), and cannot be purchased by non-witches (non-witches can possess these potions if they have been plausibly given to them by another witch, which should be documented in narration). Rare or legendary potions are difficult to make and even more difficult to acquire.Note on Ingredients: You must play out your character getting ingredients that are difficult to acquire (for example, a strand of another character's hair).
Some potions are unique to individual played characters (noted below). These potions must be acquired from the characters they are attributed to.
DARKVISION POTION [ Uncommon ]
This potion allows the drinker to see in the dark. The potion is not effective for long; only an hour at a time before needing to be replenished.
Ingredient Notes: requires bioluminescent algae [ Creation credit to @finnley ]
EVERGLOW POTION [ Uncommon ]
This potion is typically used as a light source. Everglow potion is made up of two separate substances. When mixed together, the liquid formed will glow brightly for up to a week, so long as the vial or container is kept sealed. Once the container is unsealed, the substance will turn black and opaque.
Ingredient Notes: Ingredients available only in coastal regions. Requires cauldron to brew.
FIRE BREATHING POTION [ Uncommon ]
This potion is used for military and entertainment applications. The potion allows the consumer to breathe fire for up to five minutes in bursts of ten seconds at a time before needing to breathe (at least five seconds rest). The flames extend up to ten feet in distance. The have no force to them (ie: they can’t blow someone back on impact). They simply catch things on fire. [ Creation credit to @finnley ]
Ingredient notes: Requires coal from a mountain ash tree (available in Nevermere and Cambria) and the fat of a suckling pig.
FIREPROOFING POTION [ Uncommon ]
When consumed, this potion makes the drinker unable to be injured by flames (this does not protect one from the concussive effects of an explosion, however). Remains effective for half an hour at a time. The potion can also be used to treat objects when soaked for three hours or more. The object remains fireproofed for 72 hours.
Ingredient Notes: Requires a whole sheep or goat to be boiled alive.
FORTITUDE POTION [ Common ]
Colloquially known as “Liquid Courage,” the potion of fortitude makes one unafraid and increases one’s tolerance for pain and exhaustion (though it is important to note it has no healing properties). If taken in too great of a quantity or brewed incorrectly, the potion can lower one’s inhibitions, cause extreme recklessness, and dangerous overconfidence. The person taking it will experience intensified emotions. Though usually they are positive ones (euphoria, lust, excitement, etc.) they can also be more volatile emotions of passion (rage, jealousy, etc.).
Ingredient Notes: Ingredients are available in all kingdoms. Requires a cauldron that must be kept very hot while brewing.
HEALING POTION, GREATER [ Uncommon ]
This potion stabilizes a person who has been mortally wounded. Open wounds will start clotting immediately, but more severe injuries like broken bones will take several hours to a full day to knit back together. The person will not regain the strength they have lost (if they’re close to passing out from exhaustion, they’ll still be that exhausted). **Please note that healing potions accelerate the healing process but are not "cure all" potions. If you're healing a broken leg, for example, and the leg has not been set, the bones will not heal back perfectly.**
Ingredient Notes: Ingredients available in all kingdoms. Requires cauldron to brew.
HEALING POTION, MINOR [ Common ]
This potion stabilizes a person who has been injured, but not those mortally wounded. Open wounds will start clotting immediately, but more severe injuries like broken bones will not. The person will not regain the strength they have lost (if they’re close to passing out from exhaustion, they’ll still be that exhausted). **Please note that healing potions accelerate the healing process but are not "cure all" potions. If you're healing a broken leg, for example, and the leg has not been set, the bones will not heal back perfectly.**
Ingredient Notes: Ingredients available in all kingdoms.
INVISIBILITY POTION [ Uncommon ]
This potion is typically used for military purposes. This potion creates a “cocoon” around the person who drinks it, rendering them and any object within a one-foot radius of their person invisible. The potion goes into effect one minute after it is consumed. It remains active for a maximum of eight hours or until the antidote is administered.
Ingredient Notes: Requires toad found only in Nevermere.
LOVE POTION [ Rare ]
This potion is used for the obvious reasons, but its use is frowned upon (for similarly obvious reasons). This potion creates inspires fanatical desire in someone for one intended subject. Though they remain in their "right mind," their desire for physical and emotional closeness will be beyond their ability to control. If deprived of those things, the person will become frantic, even to the point of violence. The potion lasts for seven days. The effects will remain if the subject regularly takes the potion (with or without their knowledge).
Ingredient Notes: Requires hair from the person who is taking the potion (before brewing) and menstrual blood or semen from the intended target of desire. Takes a week to brew.
PARALYSIS POTION [ Uncommon ]
This potion is used in combative and medical settings (for example, if you need to amputate someone's arm, it's helpful if they hold still). This potion causes full body paralysis. If taken the traditional way (drinking it), the effects are immediate. A cut from a weapon coated in the potion can cause paralysis, though it takes longer to go into effect. A small cut from a coated blade could take five to ten minutes to go into effect. A sizable slash could take a minute or less. The weapon's coating is only effective for two hours after it has been applied.
Ingredient Notes: Requires snake venom. Venomous snakes can be found in every kingdom except Arynn Frey and Lorendale.
SLEEPING POTION [ Common ]
This potion is widely used for a whole host of reasons. This opaque, purplish potion is odorless and tasteless. If taken, it will make someone drowsy after two minutes and asleep within five. The sleep can last up to twelve hours, though the person is able to be roused with effort after eight.
Ingredient Notes: Ingredients available in all kingdoms.
SLEEPING SMOKE POTION [ Rare ]
This potion is used almost exclusively in combative settings. This potion is kept in a double-walled glass vial (and is very fragile). When smashed, the liquid turns into a light purplish gas that spreads out over roughly a twenty-foot radius. Every person that breathes it in is overwhelmed by drowsiness and falls asleep for twenty minutes. The potion disperses after two minutes.
Ingredient Notes: Vials required are made in Nevermere. Must be brewed in a closed environment.
STAMINA POTION [ Common ]
This potion is usually used in military operations. When taken, the stamina potion gives a person the energy of a good night's sleep for twelve hours. Their energy will not diminish, no matter what kinds of physical activities they are doing (though they will not have enhanced speed or strength as a result). Once the potion has worn off, the person will be exhausted as if at the end of a long day. Taking stamina potions one right after the other will make the person taking them jittery and anxious (much like when you drink too much caffeine). This potion can also be given to horses.
Ingredient Notes: Ingredients available in all kingdoms.
TRANSFIGURATION POTION [ Rare ]
This potion allows the drinker to assume the form of someone else for up to five hours. The person will fully transform into the other person, gaining their physical appearance and capabilities, but none of their physical skills. For example, if you were to transform into a soldier, you would gain their muscular strength but none of their skill with a sword. You neither gain nor lose magical abilities when transformed (transforming into a witch does not give you witch magic, and a witch transformed into a man will still possess the powers of her craft).
Ingredient Notes: Requires a finger or toenail of the person that the drinker will transform into. The potion requires three days to prepare and must be consumed within seven days of brewing.
TRUTH SERUM [ Rare ]
This potion is used primarily in military settings, as its ingredients are difficult to acquire. This potion is a clear, tasteless liquid that can be easily added to any food or beverage. When people are under its influence, they are physically unable to say anything that is untrue (to their knowledge). They are not 'forced' to speak and can remain silent if they choose. Someone who has been given the potion will know they are under the influence of magic, even if they did not know they were being given the potion. The potion takes two minutes to go into effect and lasts for twenty minutes. Giving too much of the potion or many doses one after another will cause the subject to become disoriented and tongue-tied.
Ingredient Notes: The potion requires a gram of flesh from a child who has not yet learned to speak. Potion must boil for four days. Must be brewed in a closed environment.
If you play a witch in Nevermere and want to talk about an idea for a potion, please DM Rigby on Discord and we will help you finetune it. Combative potions or those that have the potential to alter the course of the plot must receive prior approval. We reserve the right to ask members to remove potions that have not been approved by a staff member.