Post by Eloell on May 12, 2023 13:03:53 GMT -5
Listed below is all the information @novamoon has given me on her wall (that is currently being destroyed by the Eldouir).
The Arynnite wall is an impressive structure. The completed parts stand at 65 feet high making it visible in the distance from dozens of miles away. The battlements themselves are wide enough to let a cart pass quite safely. There are towers located every half mile, inside which will eventually be located ballistas, catapults as well as some other enchanted weapons. The wall winds its way through all sorts of countryside, over mountains and even into the ocean. It follows Arynn Frey’s current borders with exact precision and will, eventually, encircle the entirety of the nation.
There will be a total of four gates. One to the south, another the east, the west and a massive maritime gate to the north. Currently only the eastern and southern have been completed. These are (or rather will be) the only entrances to the nation.
The wall is being constructed mostly with the help of the Dresmondi and their dyr. Earth dresmondi have been raising the wall from the earth, constructing it’s basic shape. Iron, mined with the assistance of ore dyrs is then placed on top of the wall and melted thanks to fire dyr creating a thin metal plate to protect the structure. For the sea wall, water dyrs are used to help keep the battering waves at bay, clearing the ocean floor so that their comrades can work more easily.
The most gifted enchanters of Arynn Frey are required to go to the wall and use their skills in order to enchant every segment of the wall.
As impressive as such a construction would be, that is only one half of it.
Once completed, the wall will produce a powerful barrier forming an invisible dome around the entirety of the nation. The barrier will make it impossible to teleport inside of Arynn Frey without having an enchanted bracelet and act as a physical shield against invading armies and attacks. The enchantments will only become active once the barrier is completed and the final enchantment is finished. As of right now, there is no magic protection.
Until it's completed, the wall is just an obstacle. No magic. It will need to be completed for the enchantments to take effect. When it's done though, no teleporting in or out without a special key (regular portkeys or teleportation within the wall won't work). All teleportations in will take someone to a "welcoming chamber" (just in case a key was stolen). If you're inside the wall, you can teleport within Arynn Frey (with a couple of exceptions notably the palace, etc.)
Physical entry (as in walking in) would have to go in through the main gates. There are guards and enchantments which would make it difficult for a regular army to break/scale the walls.
Long term, if ever Arynn Frey was attacked. It would likely take a magic and physical approach to bring them down. I'm thinking something like magically assisted sapping, etc.
The Arynnite wall is an impressive structure. The completed parts stand at 65 feet high making it visible in the distance from dozens of miles away. The battlements themselves are wide enough to let a cart pass quite safely. There are towers located every half mile, inside which will eventually be located ballistas, catapults as well as some other enchanted weapons. The wall winds its way through all sorts of countryside, over mountains and even into the ocean. It follows Arynn Frey’s current borders with exact precision and will, eventually, encircle the entirety of the nation.
There will be a total of four gates. One to the south, another the east, the west and a massive maritime gate to the north. Currently only the eastern and southern have been completed. These are (or rather will be) the only entrances to the nation.
The wall is being constructed mostly with the help of the Dresmondi and their dyr. Earth dresmondi have been raising the wall from the earth, constructing it’s basic shape. Iron, mined with the assistance of ore dyrs is then placed on top of the wall and melted thanks to fire dyr creating a thin metal plate to protect the structure. For the sea wall, water dyrs are used to help keep the battering waves at bay, clearing the ocean floor so that their comrades can work more easily.
The most gifted enchanters of Arynn Frey are required to go to the wall and use their skills in order to enchant every segment of the wall.
As impressive as such a construction would be, that is only one half of it.
Once completed, the wall will produce a powerful barrier forming an invisible dome around the entirety of the nation. The barrier will make it impossible to teleport inside of Arynn Frey without having an enchanted bracelet and act as a physical shield against invading armies and attacks. The enchantments will only become active once the barrier is completed and the final enchantment is finished. As of right now, there is no magic protection.
Until it's completed, the wall is just an obstacle. No magic. It will need to be completed for the enchantments to take effect. When it's done though, no teleporting in or out without a special key (regular portkeys or teleportation within the wall won't work). All teleportations in will take someone to a "welcoming chamber" (just in case a key was stolen). If you're inside the wall, you can teleport within Arynn Frey (with a couple of exceptions notably the palace, etc.)
Physical entry (as in walking in) would have to go in through the main gates. There are guards and enchantments which would make it difficult for a regular army to break/scale the walls.
Long term, if ever Arynn Frey was attacked. It would likely take a magic and physical approach to bring them down. I'm thinking something like magically assisted sapping, etc.